


I started off playing a few rounds of normal DiRT Rally while the DLC pack downloaded using a normal PS4 dual-shock controller – it played exactly as I remembered: jaw-dropping environments with gameplay that was way too hard for the average gamer, but just about right for a sim junky. Then I spent another AU$19.45 on DLC to support a VR platform I’m in love with. That’s right – I spent AU$47 on a game I don’t want to play to tell you what I think about it. And, I’m soooooo very much not one of those guys.īut, I take my work for IGT very seriously – so yesterday I went and bought a copy of DiRT Rally and the downloadable DLC that enables VR. (Don’t worry if you don’t understand that sentence – the kind of people who enjoy playing DiRT Rally will understand it perfectly). It was what they wanted – an ultra realistic, beautiful looking, difficult game that would reward their constant practice by shaving hundredths off their stage PB. That’s exact reason I didn’t buy DiRT Rally when it was launched: it was aimed at the Sim-driving crowd.

One of these will totally change the game for you: from stupidly hard to reasonably difficult And, here is the thing – I’ve driven an original Mini Cooper way too fast on a dirt track, so I can tell you that with a decent steering wheel, the cars in DiRT “feel right”. It’s well known that CodeMasters wanted to produce a game where the vehicle mechanics “felt real.” They even went so far as to hire professional racing drivers to help them play-test the dynamics of the game. This is a game that’s so hard, the creators had to write a warning so that you knew that they meant for it to be this hard and wouldn’t tweet about it like a loser.

DiRT Rally is so hard, it even includes a warning that it is designed to be very hard. DiRT Rally is one of those games that is just too damn hard for the casual gaming crowd. Sometimes that difficulty-curve is exactly why the game exists, and the developers are proud of that. You end up spending your life feeling sad that you bought them.
